AEW World Champion Kenny Omega has been instrumental in forming a team to develop the long-awaited AEW console game.
During a recent interview with Alex McCarthy of talkSport, Omega spoke about the current progress of the game, revealing he’s hopeful it will be released in the first quarter of 2022.
He spoke on the challenges bringing the game to life, representing the current style of wrestling, but still have the appeal of classic wrestling games.
“I’m really excited. We’re always in contact almost everyday with our teams at Yukes. I’m always in contact with Geta-san as well and I feel like we’ve got a really good chemistry and dynamic with one another.
“The biggest challenge we have right now is kind of representing the current wrestling style in a way that still make it feel like the games of old. Because things have changed, it’s not the same wrestling climate as it was in 2000.”
“Let’s make sure we’re able to make it feel like this is wrestling in 2021, but it still feels like No Mercy, but it still can be fun for not only the wrestling fan, but the casual gamer who picks up a controller and drops his friend on his head.”
“I wouldn’t say years [away] plural. I would say in a perfect world, give it about a year’s time.
Omega noted that AEW Games consists of two teams, one based in the United States and one in Japan. He wants the launch of the game to come off without a hitch, differing from failures such as Cyberpunk 2077.
“We’re working really hard and we’re lucky to have two teams, one in America and one in Japan, working on this almost around the clock.
“We do know that time is of the essence, we can’t let this sit around forever and people want a game like yesterday [laughs] so, we do want to release something as soon as we feel it’s ready and representative of what our brand should be and what will make fans happy.
“Again, we don’t want a Street Fighter 5 launch, we don’t want a Cyberpunk launch. So we’re going to create something that will fun to play from day one, but it will be ever-evolving as our roster is.
The team is also thinking about the future, ensuring if a new roster member, area, or pay-per-view name is released, the game can adapt to those additions
“As great as it is on launch, as our roster grows – let’s say we add a pay-per-view name, add a new arena, let’s say we sign whoever, anybody! – we want to be able to support those new additions as well.
“It’s gonna hopefully be what people are hoping for. Hopefully the new additions/update will be really prompt. That’s the plan anyway! So everyone can feel up to date with our roster and how AEW grows.”