WWE Files New Trademarks For ‘WWE Brawl’, ‘AWA’, and More


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WWE Files New Trademark For Canceled Video Game “WWE Brawl”

WWE has filed four new trademarks with The United States Patent and Trademark Office.

On 8/23, WWE filed the following trademarks. The applications were entered into the trademark database on Thursday afternoon (8/26).

  • WWE Brawl
  • WWE Extreme Rules
  • AWA
  • WWE Universe

WWE BRAWL

Video and computer game tapes, video and computer game discs, video and computer game cassettes, video and computer game cartridges, video and computer game CD-roms, video output game machines for use with televisions; video and computer game software; video games for use with wireless devices; online video games; video games for use via a global computer network and wireless devices; coin-fed amusement gaming machines; interactive video game programs and computer game cartridges; Interactive multimedia computer games on all platforms comprised of computer hardware and computer game software; electronic games that involves interaction with a user interface to generate visual feedback on a video device; video and computer game tapes, video and computer game discs, video and computer game cassettes, video and computer game cartridges, video and computer game CD-roms, video output game machines for use with televisions; video and computer game software; downloadable ring tones, graphics and music via a global computer network and wireless devices; coin-fed amusement gaming machines; interactive video game programs and computer game cartridges

WWE Brawl was video game originally scheduled to be released in 2012, but was canceled. WWE.com released an article in 2015 speaking on the game.

There’s no single explanation as to why WWE Brawl didn’t reach the finish line. If one must, the reasons for its disappointing cancellation include: Bad timing, an unsteady global economy and the sheer difficulty in producing a game of this magnitude.

The fall of WWE Brawl disappointed many, from WWE to the team of over 50 developers and staff at THQ and Blue Tongue who worked feverishly until the end to bring this unconventional WWE title to life. However, this experimental WWE video game left an indelible mark on places other than the personal libraries of PlayStation 3 and Xbox 360 owners.

WWE EXTREME RULES

Clothing, namely, tops, shirts, jackets, sweatshirts, hoodies; outerwear, namely, coats; bottoms, pants, shorts, underwear, dresses, pajamas, lingerie, clothing ties, scarves, gloves, swimwear; Halloween and masquerade costumes; footwear, namely, shoes, sneakers, slippers, flip flops, boots; headwear, namely, hats, caps; wrist bands; bandanas; championship trophy belts

AWA

Toys, namely, action figures, accessories therefor; dolls; cases for action figures; toy wrestling rings; playsets for use with action figures; toy vehicles; board games; hand-held units for playing electronic game other than those adopted for use with an electronic display screen or monitor; tabletop action skill games; construction toys; playing cards; puzzles; stuffed toys; plush toys; toy belts; knee and elbow pads for athletic use; toy foam hands; costume masks; novelty face masks; Christmas tree decorations; toy spinning tops; arcade games; kites; bobble-head dolls; puppets; card games; toy guitars; toy water guns; vinyl products for playing in a pool; doll furniture; party favors in the nature of crackers and noisemakers; skateboards; toy scooters; paper party favors; collectible championship belts; toy face masks

WWE UNIVERSE

Video and computer game tapes, video and computer game discs, video and computer game cassettes, video and computer game cartridges, video and computer game CD-roms, video output game machines for use with televisions; video and computer game software; video games for use with wireless devices; online video games; video games for use via a global computer network and wireless devices; coin-fed amusement gaming machines; interactive video game programs and computer game cartridges; Interactive multimedia computer games on all platforms comprised of computer hardware and computer game software; electronic games that involves interaction with a user interface to generate visual feedback on a video device; video and computer game tapes, video and computer game discs, video and computer game cassettes, video and computer game cartridges, video and computer game CD-roms, video output game machines for use with televisions; video and computer game software; downloadable ring tones, graphics and music via a global computer network and wireless devices; coin-fed amusement gaming machines; interactive video game programs and computer game cartridges


If you use any of the content in this report, please credit USPTO with a h/t to HeelByNature.com

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